In the previous tutorial we had created and rendered a 2D triangle on your screen. In this tutorial we will load and render a 2D image on screen. This tutorial will continue on the code of the previous tutorial. Rendering a 2D image on screen using OpenGL ES 2.0 is not that different from rendering a triangle on screen. Instead of 1 triangle we render 2 triangles and the shaders changes a bit. Let begin with the next installment of our Real OpenGL ES 2.0 2D tutorials.
Debugging with the emulator is not our favorite way of debugging. Connect a phone to your computer and debugging is a lot better in our opinion. However, there are some moments, like for example recording gameplay, that you want to be able to use the Android Emulator. Here are some tips to speed up the emulator, alternatives and other usefull resources for your emulator.
When it comes to languages, people like to be able to read stuff in their own language. We, as a game developement company, should take that into account. But how can we do that? Here are some tips to get the best possible (free) translations for your game.
When we first searched the internet for information about Open GL ES 2 for Android, we found a lot of useful tutorials. The problem we encountered however was that none of the tutorials we found really explained the 2D part of Open GL ES 2. Since we were at first looking for 2D only code, we were a bit disappointed. There are quite a few questions on websites that cover such things but creating a full 2D engine based on separate question is not the way you want to go about it. Therefor we have decided to create a few handy tutorials for 2D only. We hope a lot of beginning coders will find this information useful.